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[avatar]  Madiator2011

December 13, 2024

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https://blog.madiator.com/articles/understanding_ai_as_just_another_tool_in_our_toolbox : šŸ‘ 1
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The Challenge of Writing NPC Characters for Games

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[avatar]  Blender Dumbass

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I'm developing a game called Dani's Race, which is supposed to be a GTA clone. A game where you can run around a city and cause all kinds of mayhem. And a humongous part of the experience of such a sandbox world simulator are the reactions from the in-game non-playable characters. If you steal a car, what will be the reaction of the driver? What will the police in the game do? What will other drivers do if you hit them on the road? All of this is a part of my daily problem-solving when working on Dani's Race.


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[icon articles]ā€œNo, Iā€™m Not a Chatbot!ā€: 7 Savvy Ways to Prove Your Work Isnā€™t AI-Generated

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[avatar]  Madiator2011

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Discover how to handle accusations that your work is AI-generated with professionalism and a touch of wit. This guide offers 7 practical strategies to showcase your creativity, prove your authenticity, and address skeptics with confidenceā€”while highlighting the human touch no algorithm can replicate.


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